I couldn’t remember which 4th job skills does not require Mastery Books but I know most of them needs them. Rage (MAX) 4. You prepare 1 cannonball every 15 seconds and can hold up to 3 at a time. MSEA Hero Hyper: “Advanced Combo – Reinforce” is level 143 “Advanced Combo – Boss Rush” is level 183, @Noalm : if u choose hero class to play i will recomended if u are not funding very much choose fensalir sword/axe if u really funded choose lion heart sword/axe, if end game: choose fafnir sword/axe or absolute sword/axe. Sup ayumi! Added MSEA changelog links (v170, v174, v180) 4. 1. With all the passive damage booster skills are maxed, you can easily 1HKO (1 Hit Kill) most monsters even with Level 1 Brandish and Combo Fury. Explanation: Fighter primary attacking skill will be both Brandish and Combo Fury. Level 1: Cannon Mastery: +14%, Accuracy: +12 Level 10: Cannon Mastery: +50%, Accuracy: +120. Add 1 SP (Skill Point) into Brandish, Combo Fury, Rage and Weapon Mastery to unlock the active skills and gain some passive boost benefits. Proceed with maxing Advanced Final Attack to increase the damage and success rate of triggering a second auto-attack after you perform your attacking skill. If hit enemy with critical, there is a chance enemy receives max damage! When you first advance to 2nd job, you gain 4 SP instead of 3 SP. Advanced Final Attack – Ferocity 4. Level 1: MP Cost: 12. Debuffs: Attack Power, Magic Attack Increase, Weapon DEF Increase, Magic DEF Increase, Obsidian Skin. Max Raging Blow to output more damage. Cannoneer’s damage +20% to the enemy, Cooldown: 10 sec Level 20: MP Cost: 62, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 3, Damage Over Time: 100% chance to deal 200% of damage per second for 20 sec. Barrel Bomb has longer range and knockback enemies away from you before they could retaliate. But the skill information did not have the pre-requisite skills (dependent skills). Cooldown: 30 seconds. Permanently increases your Critical Rate by 20%. Consumes 1000 MP and remains for 30 sec. @devil: You will gain all Hero skills as if you were a Dragon Knight. Currently on dps charts, Hero is a little better. 2. you need to update this post. Level 1: MP Cost: 29, Duration: 20 sec Level 10: MP Cost: 11, Duration: 200 sec, Monkey Magic Uses the magic of the monkey to increase the HP, MP, all stats, Speed, Jump, Accuracy, and Avoidability of all nearby party members for a fixed period of time. Advanced Final Attack – Reinforce Required Level: 140 Level 1: Advanced Final Attack Damage: +10%, Advanced Final Attack – Ferocity Required Level: 165 Level 1: Advanced Final Attack, Attack: +20, Advanced Final Attack – Opportunity Required Level: 180 Level 1: Advanced Final Attack Activation Chance: +15%, Raging Blow – Extra Strike Required Level: 190 Level 1: Raging Blow Number of Attacks: +1, Raging Blow – Spread Required Level: 165 Level 1: Raging Blow Monsters Hit: +2, Raging Blow – Reinforce Required Level: 150 Level 1: Raging Blow Damage: +20%, Advanced Combo – Boss Rush Required Level: 180 Level 1: Advanced Combo Damage per Orb against Boss: +2%, Advanced Combo – Opportunity Required Level: 150 Level 1: Advanced Combo Activation Chance to charge 2 combo Orbs: +20%, Advanced Combo – Reinforce Required Level: 140 Level 1: Advanced Combo Final Damage per Orb: +2%. Note: Bolded = essential skill | Non-bolded = non-essential skill. Level 1: MP Cost: 60, 10% chance of rolling a Double Down , Buff Duration: 184 sec. Counter Crush (MAX) 9. However, for hyper passives enhancing debuffs that reduce monster DEF, it is added together before multiplying. Cannon Bazooka –Extra Strike Required Level: 189 Level 1: Attack +1 time per Enemy. With its low rates, all quests working and all content available there is no server like it. Level 1: MP -55, 174% Damage. First, max Rush to increase the number of mobs it can drag and cluster enemies. Hero’s Will (MAX) 13. Cannon Bazooka – Spread Required Level: 168 Level 1: Attack +2 Enemies. Maple Warrior (MAX) 11. Please refer to MapleStory 5th Job Skills Guide for more details on Skill Cores, Special Cores and Enhancement Cores! Monkey Push skill is not available in both MSEA but it exists in KMS. Must have a sword or an axe equipped. Thanks for taking the time to share your feedback! Using Monkey Push / Monkey Boost and Cannon Jump, Cannoneer can be the fastest class in Maplestory. Secondly, max both Rage and Physical Training to increase both min-max damage up. Save my name, email, and website in this browser for the next time I comment. Big Huge Gigantic Cannonball Fire a gigantic cannonball. Level 1: MP Cost: 40, Buff Duration: 66 sec. Cannon Buster (2% per level) [does not receive +1 monsters hit], Support Monkey Twins – Split Damage → Monkey Militia – Splitter, Support Monkey Twins – Persist → Monkey Militia – Persist, Support Monkey Twins – Enhance → Monkey Militia – Enhance, Cannon Bazooka – Extra Target → Cannon Bazooka – Spread, Cannon Bazooka – Bonus Attack → Cannon Bazooka – Extra Strike, Cannon Buster – Reinforce → Cannon Barrage – Reinforce, Cannon Buster – Critical Rate → Cannon Barrage – Critical Chance, Cannon Buster – Bonus Attack → Cannon Barrage – Extra Strike, Big Huge Gigantic Cannonball → Cannon of Mass Destruction | Big Fuse Gigantic Cannonball. Level 30: Advanced Final Attack, Advanced Combo, Puncture. Cooldown: 10 sec. Barrel Roulette Explodes a Oak Barrel to receive a random buff. Therefore, proceed with maxing Weapon Booster to decrease the delay of both active skills. On hit, increases Final Damage for 5 sec by the Final Damage bonus of the Combo Orbs consumed for this skill. Level 20: MP Cost: 28, Damage: 70%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 100%, Explode dealing 370% damage after moving a fixed distance. Epic Adventure (MAX). Raging Blow Deals multiple blows to multiple enemies in front of you. I have corrected the typo from “raising blow” to “raging blow”. Enemies Hit: 6, Damage: 373%, Number of Attacks: 3. Level 1: Active Effect – MP Cost: 50, Duration: 10 sec, Stance Chance: 22% Passive Effect – Permanently increases chance of counterattack by 1% Level 30: Active Effect – MP Cost: 80, Duration: 300 sec, Stance Chance: 80% Passive Effect – Permanently increases chance of counterattack by 15%, Maple Warrior Increases the stats of all party members. Is that just a glitch? Draws in enemies that are hit. Max Level: 50 (60 with Matrix Points) Level 20: Critical Rate: +5% Level 40: Monster DEF Ignored: +20%, Brandish Boost Final Damage: +5% per level. Level 1: MP Cost: 22, Max Enemies Hit: 8, Damage: 152%, Number of Attacks: 5, Final attack is critical. Its up to the player, I have funded my low levels strongly (21 atk bwg, evo rings, absolute ring/shoulder, and absolute belt) so my level 1 brandish vs level 20 brandish is just a small difference, I still 1hit everything around my level. 106 thoughts on “ MapleStory Cannoneer aka Cannon Shooter Skill Build Guide ” Ayumilove Post author October 7, 2018 at 10:20 PM. Enemies Hit: 6, Damage: 576%, Number of Attacks: 3. The software can be downloaded at the official MapleStory website.However, at over 5GB, it is advisable to use a download manager to … Add 1 SP (Skill Point) to unlock Raging Blow, Combat Mastery and Advanced Final Attack for its buff boost. Max Combo Count: 5. Paladins do come out on top afterwards because they have higher resistance and can have a more steady DPM. Cannon Barrage – Reinforce Required Level: 155 Level 1: Damage: +20%, Cannon Barrage – Critical Chance Required Level: 177 Level 1: Critical Rate: +15%. Level 1: MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +10%. Self Recovery (MAX) 4. Hi Jesse, there are no changes to Hero’s Hyper Skills. The explosion will deal 520% damage 10 times on up to 15 enemies. Level 10: Final Damage (to stunned, blinded, frozen enemies): +25%. 1. Level 10: MP Cost: 15, at 100% chance, cancels some buffs. Level 1: Proc Rate: 2%, Damage: 100% Level 20: Proc Rate: 40%, Damage: 150%. Though by pure mathematical speculation and no interruptions Dark Knight > Hero > Paladin. Final Damage increases by 5% for each combo orb, total applied between combo orbs. Combo Synergy Increases Final Damage for each combo orb and increases the chance to gain combo orbs. Added MSEA changelog links (v170, v174, v180) 2. Has a chance to earn Combo Count on bosses. The guide above was based on the information above. Monkey Wave grants bonus Critical Rate which allows you to have higher chance of dealing critical damage against your enemies whereas higher skill level of Cannon Jump increases your jump height, making it easier to reach high level platform with ease and to navigate/cycle hard-to-travel maps for training or can be used to travel long distance maps should you not have any access to VIP Teleport Rock. Updated Worldreaver | Deadly Combo Fault (5th Job Skill) 5. Cry Valhalla 7. Cannon Spike (1) Cannon Jump (1) Monkey Fury (1) 2. I have updated Hero’s Puncture skill detail. I would like to know which skill to max first. Combo Counter Charge Rate -50%. Hence, you do not need to wait for bosses defensive buff to expire. Cannon Strike is not effective against cluster of weak monsters, better go with Cannon Blaster from the start. Level 1: MP Cost: 500, Combo Orbs Used: 6, Max Enemies Hit: 15, Damage: 832%, Number of Attacks: 7, Invulnerable while casting. Aran (max level 3)** Shade (max level 2?) With Dark Knight, you do not really need to pay attention to HP (Health Points) since you are constantly siphoning enemy health to replenish yours instantly, that’s a bonus = reduce hp potion consumption and decreases risk of dying in the heat of battle! Barrel Bomb Rolls an Oak Barrel full of bombs. Greatly increases damage and activation rate of Final Attack. Hi Ayumi, uhm about the Hyper Mana, shouldn’t it be Hyper Dex? The man reveals his name to be Cutter and tasks the Pirate to gather equipment for the finishing touches on the man’s plan for salvation, a giant two-man cannon. While near blade, Raging Blow is boosted. Finally max Combo Fury to increase the number of monsters it can pull and cluster. Are the hero rush and leap different than the ones of paladin/DRK Knight? Combo Fury is not spammable since it consumes a Combo Orb which is generated through using non-combo Active Skills such as Brandish and it has a slight delay when casting twice within the same period. While holding down the skill key, use the ↑, ↓ arrow keys to adjust the launch angle and release the skill key to fire. Luck of the Dice (MAX) 7. When my warrior was a DK, he did 50,000 – 80,000 at level 107. Max Level: 50 (60 with Matrix Points) Level 20: Max Targets: +1 Level 40: Monster DEF Ignored: +20%, Shout Boost Final Damage: +3% per level. Level 20: MP Cost: 18, Combo Orbs Used: 1, Max Enemies Hit: 10, Damage: 200%, Number of Attacks: 6. for this section “FIGHTER – WARRIOR 2ND JOB SKILLS” I see that you have 95 skill points available when I calculate according to your section, “Fighter Skill Build Guide”, but I only have 90 skill points in my account. Once these 2 skills are at their full potential, max Blast Back (which can be used as a teleporting skill while traveling) and dump the other remaining Skill Points (SP) into Cannon Strike. Take note that Puncture requires 20 SP in Advanced Combo whereas Enrage requires 30 SP in Advanced Combo. MSEA will need to wait for another future skill revamp for Cannoneer. Pulls the enemy forward while dealing 460% damage at fixed intervals. Hero Skill Build Guide: Everything maxed. Max out Puncture to deal damage over time similar to Toxic Venom and to allow more Critical Damage to be absorbed by the enemy. While enraged, Attack: 5 times, Damage: 169%, the final two attacks are criticals Level 30: MP Cost: 40, Max Enemies Hit: 8, Damage: 268%, Number of Attacks: 5, Final attack is critical. Advanced Combo – Boss Rush (MAX), This Skill [Ferocity – Advanced Final Attack Weapon Attack +20] #1 Is it plus 20WATT from this skill only itself ? Barrel Roulette (MAX). Cannoneer skills is a mix breed of Mechanic and Pirate, therefore you can see some skills are alike disguise in vivid animations. https://youtu.be/–HzEKRvNp8 Ayumi, would u like to check on this video please, I don’t understand how he can hit multiple mob with enrage skill, @all: The following items have been updated. which is better to add Advanced Combo – Boss Killer or Advanced Final Attack – Bonus Chance. Enrage (MAX) 9. Level 1: Permanently increase STR by 6 and DEX by 6. Cannoneer 3rd Job Skill Build: Everything maxed except Cannon Spike. Level 25: Consumes 500 MP. I have replaced the cons with the one you have provided! Pirate Rush Permanently increases HP, DEF, and Abnormal Status Resistance. Fighter primary attacking skill will be both Brandish and Combo Fury. Pirate’s Spirit (MAX) 8. Most of them have images attached so you can see what they look like, but some (pose, expression, music) do not, and are really just lists of available customizations. Explanation: The skills mentioned in skill build should be maxed in sequence for effective leveling speed. Hi,Ayumi i wanna ask why i up max advance combo to lvl30 but i juz get 8 orbs only ,did is some bug or need require something? Required fields are marked *. Consumes 1 combo orb. I’ll correct them right away. Level 1: HP: +2%, DEF +14%, Abnormal Status Resistance +2% Level 10: HP: +20%, DEF +50%, Abnormal Status Resistance +20%. My question was that ability makes the sword would catch fire as you can see in the video below. Rising Rage 8. Monkey Fury (MAX) 6. Level 10: Recovers 1500 HP and 200 MP every 4 seconds. Level 1: MP Cost: 62, Summon Duration: 6 sec. First, max Advanced Combo to allow you to generate combo quickly and increase the orb capacity as more orbs means more damage boost. Cannon Jump Attack 6 enemies nearby the launching area where you shoot the ground with cannon to propel yourself up to a platform above you instead of climbing ladder/rope. Pirate Training Increases STR and DEX through secret Pirate training. Brandish is not maxed because it will be replaced by 3rd and 4th job skills as primary attacking skill. Secondly, max both Rage and Physical Training to increase both min-max damage up. Level 10: MP Cost: 21, Weapon’s Attack Speed increased for 200 sec. Physical Training Improves STR and DEX permanently through physical training. Cannon Spike will be your primary attacking skill for training and bossing. Raging Blow Boost. Level 1: Sword and Axe Mastery: +14%, Final Damage: +1%. Cooldown: 30 seconds. Rage stacks with everything other than Horntail and Pink Bean buff. Level 1: Consumes 500 MP. Slash Blast Boost Final Damage: +7% per level. Cry Valhalla Required Level: 140 Call upon the power of the ancients to defend you. As I had a lot of mesos saved from my other characters, I was told that I could get a Reset Scroll from a NPC named Matilda. Raging Blow powered up, attacks a max of 9 enemies with 167% damage 9 times, and the last two hits are critical. Level 1: Final Damage boosted to 5% per combo orb, Max Combo Orbs: 5, Double Charge Speed Proc Rate: 22%, Weapon Mastery: 55% Level 30: Final Damage boosted to 10% per combo orb, Max Combo Orbs: 10, Double Charge Speed Proc Rate: 80%, Weapon Mastery: 70%, Combat Mastery Ignores a portion of a monster’s defense while attacking. The skill description for Blaster's Hyper Magnum Punch saying that ‘the attack does not activate if there are no enemies in range after charging forward’ has been removed for accuracy Fixed the issue where the client would sometimes crash if Battle Mage used Combat Teleport repeatedly while using Hasty Aura and learned Dark Shock. Level 5: MP -35, 210% Damage. hi ayumi im have a hero and rush is in 4th job not 3rd, hi ayumi for your hyper skill,u forgotten to put the word “attack” advanced combo(passive). Level 1: MP Cost: 60, Duration: 300 sec, HP: +420, MP: +420, All Stats: +31, Speed: +11, Jump +6, Accuracy: +163, Avoidability +163 Level 30: MP Cost: 80, Duration: 300 sec, HP: +1000, MP: +1000, All Stats: +60, Speed: +15, Jump +10, Accuracy: +250, Avoidability +250. Nautilus Strike is maxed last since you spamming it is kinda costly and has a huge cooldown. Therefore, you have 94 SP in total where you will have 1 SP short to max Brandish skill. Consumes 1 Combo Count. Max out Puncture to deal damage over time similar to Toxic Venom and to allow more Critical Damage to be absorbed by the enemy. Level 30: Permanently increases Final Damage +30%, Attack Speed +1 level, Mastery +70%, and ignores 20% monster DEF. Nautilus Strike (MAX) 12. Level 10: 20% chance of blocking an enemy attack and countering with 200% damage. Consumes 1 additional Combo Counter if recast within 10 sec. Level 1: Permanently increase STR by 6 and DEX by 6. Leave a comment on the article if you spot mistakes or would like to share some info not shown here or notify if guide is outdated or missing something! Apparently using my Combo skill, I am not able to actually gain any additional damage (3rd Job maxed Combo Synergy). Combo Attack (Toggle On/Off) When activated, grants a chance to add each attack to the Combo Count, up to 5. Level 20: Advanced Final Attack, Power Stance, Advanced Combo, Raging Blow, Enrage, Puncture, Maple Warrior. Magic Crash is a particular special skill that disables bosses from casting defensive buffs and also removes those defensive buff. Level 1: MP Cost: 7, Damage: 208%, Max Enemies Hit: 6 Level 20: MP Cost: 11, Damage: 265%, Max Enemies Hit: 6, Cannon Boost Improves the cannon to permanently increase ATT and DEF. @wasd3223: Thanks for pointing out the error in Hero Hyper Skills “Advanced Final Attack – Opportunity”. Max Level: 50 (60 with Matrix Points) Level 20: Max Targets: +1 Level 40: Monster DEF Ignored: +20%, Rush Boost Final Damage: +3% per level. Max Raging Blow to output more damage. And do I just need to restart my character…? Please refer to Warrior 1st Job Skill Build Guide as it is shared by Hero, Paladin and Dark Knight. Brandish is not maxed because it will be replaced by 3rd and 4th job skills as primary attacking skill. Powerful at bossing since he has Puncture, Less spamming skill because he only have 1 primary skill in every Jobs ( like Fighter use Brandish , Crusader use Intrepid Slash and Hero use Raging Blow ), Self Recovery can reduce lots of potion in 60-90 level, No good recovery skill , easy die vs high level monster or boss, Mobbing capabilities are heavily dependent on level 150 Hyper skill and Burning Soul Blade from 5th job, Primary skill distance is short and no good recovery skill, Sword of Burning Soul → Burning Soul Blade | Sword of Burning Soul, Combo Death Fault → Worldreaver | Deadly Combo Fault, Combo Instinct → Instinctual Combo | Combo Instincts. 30 Levels x 3 SP = 90 SP. Weapon Mastery (Removed Accuracy) 8. When attacking enemies using Damage Reflect, you will not take damage. Advanced Final Attack (MAX) 5. Also raging blow gets extra hit at 155. 80% chance of stunning enemies that are drawn in. Finally max Final Attack. The rest of the skills can be any order though. Level 1: ATT: +2, Weapon DEF +25, Magic DEF: +25 Level 10: ATT: +20, Weapon DEF +250, Magic DEF: +250, Blast Back Fires the cannon while quickly moving backwards. Power Stance Concentrates to hold your ground when struck, resisting knock-back effects permanently. Mega Monkey Magic (MAX) 10. Puncture is especially useful when raiding bosses with 1 or more party member as it will increase the effectiveness of Puncture. When a party member attacks, this increases by 10%. Passive effect: Critical Rate: +20%. Pirate Blessing Permanently increases all stats and Max HP and Max MP. Hero’s Will By focusing your mind, you can ignore some abnormal status effects. Max Level: 50 (60 with Matrix Points) Level 20: Max Targets: +1 Level 40: Monster DEF Ignored: +20%, Puncture Boost Final Damage: +2% per level. When the anchor disappears, it explodes, dealing critical damage to all nearby enemies. Shout’s damage increased by 102% points. Chance Attack (MAX) 6. Subsequently, max Enrage to allow your primary attacking skill to deal more damage when hitting only 1 enemy. @Dylan: I find that kind of weird. 1. I’ll be adding to the article above. Buckshot (MAX) 7. Upon reaching 2nd Job Advancement, this skill is automatically maxed. Rolling Rainbow (MAX) 8. I have corrected the skill detail as I might have missed it out Raging Blow in Enrage mode total attack times have been reduced from 9 to 5 since MSEA v.167. This guide is meant for RED First Impact. You prepare 1 cannonball every 15 seconds and can hold up to 3 at a time. Counter Crush When hit, there is a chance of countering the attack. Also, it really based on how a class feels. The Demon Slayer and Avenger have good ones that just show the skills for each job. Advanced Combo – Boss Rush 6. Cannoneer’s damage +20% to the enemy, Cooldown: 10 sec, Cannon Spike Attack 6 enemies 4 times with a cannon that shoots a large number of shells at multiple enemies. Next, max Maple Warrior to gain additional 15% boost in all stats. Subsequently, max Enrage to allow your primary attacking skill to deal more damage when hitting only 1 enemy. Cannon Overload (Before) Level 1: Permanent damage increase: 21%, Mastery increased to 56%. No SP is required to be channeled into any of the skills above. Does not apply to Anchors Away, Monkey Militia, or Rolling Rainbow. Consumes 1 additional Combo Counter if recast within 29 sec. Party member ATT +11 for 86 sec. However, this will not work on all abnormal status effects. However, Combo Fury has superb attacking range which can pull monsters which are non-visible in your screen. Add 1 SP (Skill Point) into Intrepid Slash, Rush, Panic and Self Recovery to unlock these skills. Final Damage increases by 1% for each combo orb, total applied between combo orbs. While enraged, Attack: 5 times, Damage: 285%, the final two attacks are criticals, Puncture Required Skill: Advanced Combo (20) Leave a wound on enemy that deals continuous damage for a short time. When the buff is active, attacking an enemy has a fixed chance of causing abnormal status on them. Level 1: MP Cost: 11, Damage: 251%, Max Enemies Pushed: 7 Level 10: MP Cost: 20, Damage: 305%, Max Enemies Pushed: 12. Advanced Final Attack Required Skill: Final Attack (MAX) Permanently increases ATT and Accuracy. @gtshs: I could not tell which 1 is stronger since I only played Dark Knight. @rosini: Thanks for your feedback! @EvanTrinity: Some of Hero’s 4th Job Skills requires Mastery Books 20 and 30 to unlock the skill level cap. substancial - Free ebook download as Text File (.txt), PDF File (.pdf) or read book online for free. Ayumi, i think a skill is missing in the 3rd job. And the hyper already increased to 15% from 10%, the chance of activation should always overtake the effects of additional 20 wa. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President’s Orders, or Rhinne’s Protection. This reduces the need of restocking HP and MP potions in towns, thereby increasing training duration and save tons of meso in the long run. Enemy DEF ignored by 5%. ( Longer maps with a couple of layered platforms. Cap Brandish at Level 19 as there are insufficient SP to max all skills. Level 20: MP Cost: 20, Combo Counter Cost: 2. @Jinwei: For me I would personally max ACA aka Advanced Combo Attack for more stable damage (higher minimum mastery) + faster combo proc rate + higher damage per orbs. After exploding, create scorched ground for 15 seconds which deals 260% damage on up to 10 enemies continuously. HERO SUCKS!!! @1st Espada: I’m currently working on getting up-to-date videos for each MapleStory job. Buckshot Required Level: 150 Applies a special buckshot on the Cannoneer’s ammunition. Cooldown: 480 sec Level 20: MP Cost: 60, Buff Duration: 180 sec. Combo Fury (MAX) 7. Their third job is Crusader, and their fourth job is Hero. Fighters specialize in 1-2 handed swords and axes and/or shields. If a boss is hit while holding down the down key, abnormal status chance is increased by 100%. If held while attacking bosses, increases the chance of afflicting them with an abnormal status. Also has a 60% chance of activating 250% damage Final Attack 2 times. When duration has run out, will explode to deal 415% additional damage Level 20: MP Cost: 86, Summon Duration: 20 sec. Has a fixed cooldown of 200 seconds. On hit, increases Final Damage for 5 sec by the Final Damage bonus of the Combo Orbs consumed for this skill. Mastery Book is required to master the skill to level 30. Level 1: MP Cost: 38, Damage: 142%, Max Enemies Hit: 10, Number of Attacks: 3, Damage Over Time: 100% chance to deal 105% of damage per second for 10 sec. Cooldown: 200 sec Level 5: MP Cost: 60, 50% chance of rolling a Double Down , Buff Duration: 200 sec. Level 1: MP Cost: 10, Combo Counter Cost: 2. Cooldown: 120 sec. Excuse my ignorance, I’m using google translator. Is she just not in MapleSEA? Rising Rage Required Level: 160 Suppresses your inner rage into a powerful energy sphere. However, there is a slight delay with it. Cannon Strike (MAX). Why does my raging blow hits 5 times only when in enrage mode? Then, max Combat Mastery to allow more damage to bypass enemy defense, which is very effective against bosses at early levels. Brandish (19/20) 8. Cannon Bazooka (MAX) 5. Example: 20% hyper passive + 20% 5th job level 40 skill enhancement = +36% Ignore DEF and not +40% Ignore DEF, then the 36% Ignore DEF can be treated as 1 source from the skill. If used while holding down the down key, attacks 3 times, attack range decreased, 100% chance to stun for 6 secs. Cannon Overload (Passive) Required Skill: Cannon Mastery (MAX) Maximizes the performance of Cannons, permanently increasing their Damage. Is 15% Active Chance gonna better than +20WATT ? Must have a sword or an axe equipped. Fourth, max both Chance Attack and Panic to deal more damage to enemies under your Dark Effects. Cannon Barrage – Extra Strike Required Level: 195 Level 1: Attack +1 time per Enemy. Epic Adventure. Level 1: Power Stance Rate: +2% Level 30: Power Stance Rate: +60%, Enrage Required Skill: Advanced Combo (MAX) Focuses on a specific enemy using a combo orb to deal increased damage. Once these 2 skills are at their full potential, max Blast Back (which can be used as a teleporting skill while traveling) and dump the other remaining Skill Points (SP) into Cannon Strike. To me all warriors (including Aran, Kaiser, Hayato, Demons, Zero, Mihile, and Dawn) feel nice, because they have high resistances and health, with great damage. Cannon Barrage (MAX) 6. Final Attack (MAX). 3. Should Brandish be level till 15 instead? Absorbs 11% damage and returns 120% more damage to your attackers. Next, add 1 SP into Puncture and Enrage. Scatter Shot (15/20) 7. Level 1: MP Cost: 30, Cooldown: 600 sec Level 5: MP Cost: 30, Cooldown: 360 sec, Advanced Combo Required Skill: Weapon Mastery (MAX) + Combo Synergy (MAX) Increases the damage dealt per combo orb and enables you to charge more orbs. Upon taking a hit, has a 30% chance to charge a combo orb. You can either switch Barrel Bomb with Scatter Shot, but don’t max Scatter Shot since Barrel Bomb base damage will be further improved in 3rd job. Available in the Beauty > Face and Beauty > Hair categories in both Reboot and non-Reboot worlds: PST (UTC -8): Monday, November 25, 2019 12:00 AM – Tuesday, December 3, 2019 11:59 PM Press the skill key again to have the blade stay put (It will respawn if you stray too far). @xlchor: I would recommend you to purchase SP Reset Scroll using @ACash (MapleSEA Cash Shop Currency) to reset that skill to avoid wasting time retraining/re-questing the character! Cannon Mastery (5) 3. Cannon Bazooka – Reinforce Required Level: 149 Level 1: Damage: +20%. Or it is really supposed to be Hyper Mana? Warrior can advanced as Hero, Paladin or Dark Knight. Do you happen to know where I could find a video of the upgrade to hero’s shout in 1.72 looks like ? Example: Both dice rolls on 6, you gain 40% EXP Rate (30% + 10%) However second dice only appears based on a occurring rate. For this job, you will undergo as Fighter (2nd Job Advancement), Crusader (3rd Job Advancement) and Hero (4th Job Advancement). Raging Blow (MAX) 7. Level 1: Returns you to the Nautilus when used. First, max Monkey Push to allow faster traveling between towns and to quickly reach monsters. Hyper Skills level requirements have been updated based on GMS v2.00.