Heading north and attempting to leave the area leads to the next encounter. Plus I thought the story arc revolving around this palace was useless besides Okumura dying. His counter saved me countless times on my first run. Head east to the air vent by the boat blocking the path. Keep in mind that I'm in the beginning of the Space Station palace, but god damn is that palace is annoying. This is likely to be a controversial choice for the best palace in the game, as it’s generally agreed among most fans that Shido’s palace was a bit slightly rubbish. To make amends for his crimes, he seemingly sacrifices himself to save the party from his own cognitive copy: Shido's very own obedient hitman and puppet to be disposed of later. Goro Akechi is the former secondary antagonist-turned-anti-heroic major charactert and one of the party membersin the video game Persona 5. The door to the south is locked, so the party must reactivate the statues after defeating the Shadow in this room and take the air vent on the south wall. The level of his intense and matchless powers combined with his political wit will definitely stun you as Phantom Thieves. When I get around to playing NG+ (I'm taking a break for now to play some other games now that I beat P5 once) I'm going to dread replaying this palace! Unlike most Palaces, the treasure is located at the assembly hall, right next the entrance, although five introduction letters are required to open the assembly hall's gates. Shido's cognition means that some areas supervised by a Shido statue will turn intruders into mice. Pyramid: Despair being used by foes and fun if you don't have items. These letters are held by Shido's most trusted allies within the Conspiracy who appeared in the hotel where the protagonist, Morgana, Ryuji and Ann celebrated their first victory as Phantom Thieves. If one is willing to let the security level be raised a bit, the Shadow patrolling nearest to the door can be lured out and destroyed by standing just outside the circle where the party is transformed into mice. There is another new Safe Room on the next floor down. Persona 5 Shido Palace walkthrough: How to beat Politician Ooe One of the sub-bosses in the Shido Palace is Politician Ooe. Cookies help us deliver our Services. Available Least favourite for me is the Castle or bank - Castle due having access to very little stuff, and bank for design and boring puzzles. 1 Appearances 2 Profile 2.1 Persona 5 2.2 Persona 5 Royal 3 List of Palaces 4 Gallery 5 Trivia Persona 5 / Royal Persona 5 (Manga) Persona 5 The Animation The Day Breakers Persona 5 The Animation Persona 5: Dancing in Starlight A Palace … Shido's Palace is the second cruise dungeon in the series after, Shido's Palace is likely a Noah's Ark reference, due to it being a cruise where the rest of the world is flooded and only "God's chosen" has the rights to board it and avoid His judgment. After some discussion, head for the restaurant again. Now unlock the door to the west and repeat an ambush in the last hall heading south. I feel like instead of a space station it should have been a train robbery because who hasn't dreamt of being a cowboy stealing loot from a train. The gun comes from itemizing Vishnu, and the Dragon Scale Scarf is acquired by cleaning the sooty armor that drops from Fafnir in the bonus palace. The doorway is locked, so follow the hallway west to jump up into another air vent. Surprisingly, for such a distorted person, the cognitions in the palace appear as his very own trusted associates who look and act completely human, with many of them being perfectly interactable, symbolizing the deep bonds between him and his associates. The submerged city symbolizes Shido's disregard for the future of Japan, letting the entire nation sink into the sea while only he and his associates survive in his ark.