I'm not sure if that helped entirely, but I really urge you to experiment with it. In my opinion, with many years spent at arcades when they were more popular, I would go with the octagonal gates. Important for low block, charge characters, and the invaluable df>df shortcut for quick DP. This allows an easy, natural movement and flow. Those are the only types of moves I have trouble pulling off efficiently now. basically an octagon standing up on one of its corners....(like the big picture) Or, is it like the smaller picture where the octagon … The octagonal gates are better for most 2D fighters (Injustice 2, Dragonball Fighter Z etc,) that use quarter circle movements. Street Fighter video game series. Wait, what? You can usually mod Square gates … An octagon gate is easier to do the quarter circle motions, but I find it to be much harder to locate the down backs for when you use charge characters. Love my octagon. But fighting games right now are very loose execution-wise, so it doesn't matter everything will work as you intend. HAPP manufactures these joystick parts. For Street Fighter IV on the Xbox 360, a GameFAQs message board topic titled "Benefit of a square gate over octagonal gate?" The Sanwa octagonal gate is a must-have part in fighting games. This gate will give you an improved 8-way feeling. In fact we unbox the Street Fighter V Edition. Square gate is standard, and in any hobby, if you're a newbie with a blank slate, you should learn the standard. I have been looking at arcade sticks too. I will try and practice smaller movements. Even if the gate were rotated in more of a diamond configuration, I think that would help me immensely, but I don't think that's possible (that I'm aware of). Square gate tends to be the way to go. The number of input errors I made were instantly reduced from the moment I installed it. New comments cannot be posted and votes cannot be cast, More posts from the StreetFighter community. I prefer square because it's what I learned fighting games on. Octagons are for degenerates. This process takes no more than a few hours and we'll octo gates are my favorite too, the input area's for each direction feel more equal than the square. In my experience, gates aren't really going to change key execution problems, and adapting to a gate doesn't take that long. These games are meant to be used for D Pads (a leftover from arcade … What weird kind of octagon are you using? The optional octagonal gate for this stick actually has LESS throw than the stock square gate. Even if you have to use a lot of force, switching the direction of your force on the stick is all you really need. The sub's mission is to build the fighting game community, harbor a healthy competitive nature, and be welcoming to players and fans alike. : /. Since both gates were made for the LS-56 in mind, it's easy to swap. As is the norm, maybe its not the hardware but the fact that more practice is necessary. Are there any retail sticks that come with an octo gate right out of the box? With the octogates, I suppose it would be easier to make certain motions by riding the edge of the gate, but I believe that by getting used to a square gate you train yourself to better control. 6 #unboxing #arcade #streetfighter #razerpantheraWe unbox the Razer Panthera Arcade Stick. I started in SF4 with a square gate, then switched to an octo gate, then back to a square because I felt that it would be better to learn on the square gate. I am worse with a square gate now than I was before I picked up the octogon. A tricotakaidigon gate is the only way to go. Square gate is fine if you can get used to it. In my opinion, whether you go with octagon or square, you should learn over time to be a little less aggressive on the stick. I am currently using a square gate and was wondering if an octagonal gate would help me more since I tend to ride the gate much more than play within. That way if you ever found yourself in front of a SF4 arcade machine, you would be able to play pretty normally right away. I prefer the square gates as I think it trains you to not rely on the gate to get your motions down. I'd first spend time in practice mode doing DPs and fireballs with the stock gate. Octagonal is easier for pulling out hadoukens, qcb and dps, but requires more stick riding to move it around, so that equals more effort, you can get used to this and that's why it's preference. Octagonal is easier for pulling out hadoukens, qcb and dps, but requires more stick riding to move it around, so that equals more effort, you can get used to this and that's why it's preference. I hate the square gate but the idea of modding makes me hinky. Easy to install, simply pop out the old square gates, and pop in the new octagon gates. They're only like $3 and you can easily change back if you don't like it. The Sanwa GT-Y octagonal restrictor gate is the perfect addition to any fighting game fan's joystick. I'd say once you have decent execution on all gates, then you'll usually end up choosing a gate for a more subtle reason. Confirmed to fit Arcade 1up Cabinets from wave 2 and up. That's mainly because, if I ever go to a tourney and it's a tourney for a console that I don't have, most people use square gates, so finding a stick with similar parts with an octo gate would be very difficult to do. With an octagonal gate, there are 8 corners meaning it locks-in securely in all 8 directions. I tried one and liked it at first but then started missing blocks when I thought I was holding down back. Octagonal gate is a trap for new players who think (or worse, are told) they can solve their execution problems if they just buy the right gate. id buy one and try it out. I play charge characters a lot and really like knowing exactly where back is. You'll pay more for shipping than the cost of getting the gate...so to that end, I'd say just get it and try it out. I've heard the square is better because when people try to block by pushing down left, it sometimes just registers as down or left and they end up not blocking. Released Feb 26, 2010. I might be a bit in the minority, but I have an octogon gate and I absolutely love it. Sometimes I mess up my inputs and I think the gate is part of the reason. Ultimate Granblue Fantasy: ... put together a handy video which shows you how to swap out the default square gate for an 8-way octagonal gate. consists of 28 releases. Also, the SF4 actual arcade cabinet is apparently a square gate, so if you want to play in a matter that most mimics the arcade game, you should avoid octagonal … Also, I think most people use square gates nowadays especially in arcades, just in case you happen to be playing in arcades / using other people's sticks as well. I like square gates much better. Remove Joystick. I put an octagon gate in my modded hori then switched back to a square gate because it has a shorter throw. Press J to jump to the feed. ALL RIGHTS RESERVED. If you love Street Fighter but struggle with movement during gameplay, this is the perfect solution! Is there an easier way to do DPs on a square? Confirmed to fit Arcade 1up Cabinets from wave 2 and up. I was an Arcade King during the 80s / 90s and always preferred machines with octagonal gates. I'm thinking about modifying my stick and was wondering what the advantages were of using a square gate or an octagonal gate. There, it just felt restricting and weird. If you're ordering a Sanwa stick and buttons from Lizard Lick or something for your SE, you may as well get an Octo gate as well. At first you might miss the down forward input, but all you have to do then is think about drawing that line a little further away from neutral. i couldnt tell you how many times i thought i was going to do a headstomp but it didnt come out. Press question mark to learn the rest of the keyboard shortcuts. a few days ago I installed an octogate in my TE and despite the fact that I use a charge character the first thing I thought to myself when moving the stick (console off) is that it felt "fixed". Square gates are terrible compared to this, which transforms a Sanwa JLF joystick to feeling slick and easy. The trouble comes when you go to down, but don't changes directions very fast, so you end up continuing to pull down while going forward, and that's when you hit the corner. I've read that octagonal gates help, so I recently switched from square to octagonal. Just buy one and experiment for a week or two, you'll know if it's right for you. the problem with square gates is finding the spots for down, forward and back. While the 4-way gate that comes with standard issue joysticks serves it's purpose, the ability to lock-in moves with this 8-way gate makes it an essential purchase. Especially in SFIV with the new DP shortcuts. You may find that charge characters work better with a square gate but it's really down to you as a player. I couldn't cancel into demonflips or do anti-air uppercuts without the square gate since I use the d/f, d, d/f shortcut. Alongside the buttons themselves, the gate under the joystick is usually either a "square" or "octagonal" gate. I thought my accidental jumps were because of input leniency or how the jlf is too sensitive, but for some reason switching to the octogate seems to have cleared it up. A change from normal Seimitsu products is the addition of an octagonal gate coming stock with the new lever, instead of a square unit. I think what would change the most is DP motion. If you want to practice not riding the gate, I suggest trying to practice with the intention of moving the smallest amount away from neutral as possible. I'm using an octagonal gate, but I'm getting the TE stick soon, which I believe has a square gate. The best Japanese joysticks (Hori and Sanwa) usually have this as standard. I've even used no gate for a while, and experimented with spring tension. Easy to install, simply pop out the old square gates, and pop in the new octagon gates. it took me about a half hour to get used to the difference in downback and now i have absolutely no issues with charging. The downside, however, is that you can't just pick up someone else's stick and go with it. I will admit, im a gate rider. If you're new to arcades and arcade sticks, then you probably don't have that bias and that "comfort zone". If you can get good at that, then by not riding the gate you can respond and move faster, and you can ride the gate whenever you feel the need to (such as crouch blocking, and when you need specific UF or DF inputs, or for charge inputs). That being said, if that is the case, you should just use what you have first and see if it REALLY is the source of any execution problems you may have. I've tried octagon, square, and circular. When I tried one, it actually caused some problems where diagonal inputs would just entirely miss even with riding hard along the gate. If you turn the gate so the corners are in the 2468 position (down,back, forward,up) , you get a better side step and front and back step. send you an email once approved. Still, for charge characters, it's probably a more logical choice. Also, the SF4 actual arcade cabinet is apparently a square gate, so if you want to play in a matter that most mimics the arcade game, you should avoid octagonal or circle gates. This is what you'll find stock in pretty much all fight sticks. I go forward then do down, forward-down, then forward but it feels real slow and I can not anti-air unless it is a far jump in or V-trigger with Akuma. I think Square would be awesome for moves where you need to go 7-9-1. All those Street Fighter pros I see use Hori. Octagonal gates aren't expensive and changing them is pretty easy. It's only been a couple of days, so the jury is still out, but it's been a mixed feeling so far. Get used to not pushing downwards quite so hard. It's a very minor change and easy to do without breaking anything and if you don't like it, you'll just be out $3 or so. These are commonly found on 90's American arcade machines like Street Fighter 2 and have a "bat-shaped" top handle. Just … "8-way square gates": These detect movement in the up, down, left, right, and diagonal directions and you will feel a "corner" in the diagonal directions (or coordinal depending on orientation). © 2021 GIANT BOMB, A RED VENTURES COMPANY. ... so when I built my custom I used a Seimitsu LS-56. Like Vega's jumping moves, or Guile's Double Flash. The Sanwa octagonal gate is a must-have part in fighting games. This edit will also create new pages on Giant Bomb for: Until you earn 1000 points all your submissions need to be vetted by other While the 4-way gate that comes with standard issue joysticks serves it's purpose, the ability to lock-in moves with this 8-way gate makes it an essential purchase. They apparently have a smaller neutral area so you can use smaller faster motions. It's like saying that a professional golf ball is better because you can put more spin on it, blah blah blah, but it's a bad idea for amateurs because it's so unforgiving. I realized that with the square, I kind of rolled the stick, which I can't do as smoothly on the octagon. A square gate always catches in the corners; this never does. NOTE: DOES NOT FIT ARCADE1up STREET FIGHTER, PACMAN, and GALAGA (WAVE 1). if you dont feel that you like it, just put the square back. Most fighting games were made for the Japanese arcades, where there's basically no such thing as an octagonal gate. The most important landmark that you are sacrificing by going octo are downback and downforward. as for me, every single character seems easier with the octo. Inputs are less clean than Square, for example SRK's instead of (NumPad) 623 you can't help but do 61236 or 64123 with Octagonal gate. Then flip … - Page 2. That's why all the pro fighting game sticks like Hori and Madcatz TEs use square gates. HOWEVER, not everyone can or wants to do that. Just looking for some advice before I pull my stick apart and replace the gates. My Hosenka is MORE accurate(chuns ultra 1) and Kikosho comes out cleanly. It's smoother for 360s too when I play gief. Square for sure. Square gate gets the work done quicker with less effort, but requires shit tons of time to get used to it, in the long run it's worth it playing with square. My stick is still on its way but I have used sticks in the past and if the majority are square gates then I should be good. Square gate is the most logical, although people that have trouble with inputs may want to go with an octagonal gate. I prefer an octagonal gate myself, it is a very inexpensive and easy mod to your stick. The middle of this QanBa restrictor gate is octagonal in shape, this means that your joystick will hit the diagonals much better than a square restrictor gate, so will allow you to pull off combo moves during gameplay with ease. All preference. Switched back to square and I haven't regretted it. (I would heed my own advice but I don't like having that many edges, it feels weird). What this means is that with a square gate, the stick only ever securely locks in one of the diagonal directions. Then again, seeing as I'm a stalwart D-Pad warrior, I have no authority to be saying anything on this subject. Set of 2x octagon gate replacements. This is true for games like Street Fighter on platforms where the controller uses a circular "gate", but the analog stick is preferred in Smash where the octagonal gate provides stability for the less precise thumb (compared to the finer control of the wrist and hand). Giant Bomb users. A tip might be that instead of thinking of a quarter circle as literally tracing a circle, think of it as a line that goes from neutral to down, and then to forward. Currently, I'm using a Madcatz SE stick. Plenty of players use square gates and have no problems hitting down, up, left and right with accuracy. I think gate preference generally happens because someone has a history with arcades. For example, Americans used octo-gates and the Japanese used (and still use) square-gates. They apparently have a smaller neutral area so you can use smaller faster motions. I hate square gates. Inputs are less clean than Square, for example SRK's instead of (NumPad) 623 you can't help but do 61236 or 64123 with Octagonal gate. Also, which gates work best for which characters etc.? Square gate tends to be the way to go. I think it helps, but there is definitely more resistance. IMO Octagonal gates are awesome for SHMUPS and other Arcade Games in general, square gates are best for fighting games but in the end both are great. Game » even guile and rog. It's not a good idea. Think about it, if you hit the down direction, then you can switch to a hard forward direction and with some practice do it low enough to get a down forward as you go. Just go into training mode, turn on input display, and practice like an upstanding citizen. I think I am relying too much on the gate and acting like it is an analog stick on a game controller. Even an octagonal gate is going to feel rough and cause problems if you ride it hard. The tight movements allow for tighter controls. I'd recommend against trying circular gate, though. Since posting initially I read some forums that mentioned that a Ryu/Ken like fighter is easier with the octagonal gate and that charge characters are better with a square. I changed mine into an octo gate as it feels more natural to me. square he is a charge character your not doing quarter circles. Set of 2x octagon gate replacements. If you don't mind trying the eight-way gate, it has a slightly smaller deadzone than the square piece which allows for quicker inputs. I used to think I liked square gates until I played on my buddy Pukit's SE stick. circular, octagonal***, and square restrictor plates for Sanwa JLF - posted in General Gaming & News: My first question is: for the Octagonal restrictor plate/gate...is it set up so that there is a notch for up, down, forward, back, and the diagonals? Also, I can't do instant Cannon Strikes consistently, so I'm hoping a square gate will fix that problem. Inputs are less clean than Square, for example SRK's instead of (NumPad) 623 you can't help but do 61236 or 64123 with Octagonal gate. Avoiding the gate is really just about knowing how much force is actually required to reliably activate the microswitches. I started to train myself to do kikosho properly with the square, and one thing i made a mental note about is to remember "that retarded feeling when you think youre down but you still have to go over some more" THEN you do the next QCF. Square gate all the way, wouldn't believe how many times I got sweeped because I couldn't find where Down back was on an octogate. To get access to the restrictor plate, remove the 4 black screws. Street Fighter 5 Dragon Ball FighterZ Super Smash Bros. Stick with the square gate. Square gates make input shortcut for DP easier, while others feel that 360's and 720's benefit from octogates. I heard that just going to the forward corner is an easier way to do it but I find it misses inputs so I stopped doing it. Much more freedom with a square gate even for non charge characters since finding down forward is much easier to make sure a DP comes out instead of a fireball. Street Fighter is pretty difficult to play on a pad, but I've become relatively comfortable with the PS3 controller now for that. 1 Description 2 Controllers 2.1 Restrictor Plates 2.1.1 Square Gate 2.1.2 Octagonal Gate 3 Joystick Position Actions 3.1 Forward 3.2 Back 3.3 Down 3.4 Down-Forward 3.5 Down-Back 3.6 Up-Back 3.7 Up 3.8 Up-Forward 4 Gallery In the 2dStreet Fightergames There are eight directional inputs recognized. I am learning to play Akuma after playing nothing but Ed and Alex but I am having a lot of trouble hitting fireballs and DPs when I need them. If you want to be certain you're hitting those corners a square gate is probably a good idea.